

Set this to the location of your joshua.exe file directory. The joshua- Shortcut file has two important parameters which Rick has mentioned. Feel free to use the ModInfo file from the SP2 folder as a base. Replace the, and fields with whatever your mod is called. ModInfo.xml should contain four lines and look like this: One is a file called ModInfo.xml and the other is joshua- Shortcut. You can now begin to make changes to the original game! Use the official modding guide and you can create new countries, treaties, cities, military units, edit every region in the game, edit the diplomatic relations, and so on.Īfter making some changes, you may want to check on your progress. It will also load the stringtable at the same time. If you have installed the editor, simply double-click on the database and the GLEditor should open it. For example, ehe_entities goes into the root folder (MrMondaysMod), while database and stringtable go inside the "data" folder, which goes inside the root folder.Īfter getting a new folder created and backing up the files you are going to edit, you can paste the copied files into your new folder. I use the folder called SP2 as a guideline when structuring my own folder. I also make a new folder in the MODS folder and call it MrMondaysMod. In my case, these files are database.gdb, stringtable.gst and ehe_entities.xml. I have the editor, but I seem to be totally clueless in figuring out how to use it? on which files? if you have few minutes to spare perhaps you could point me in the right direction?īefore starting a mod, make a copy of the files you will be editing. On other hand, and sorry if it seems stupid, but I wander how do you actually start a mod? which files? with what tools? have been looking around and just find it hopeless to figureit out. Originally posted by jasseb:Great guide Ricky and cheers for that.


Now for the Start in bar, you'll need to replace it with the directory to the Superpower 2 folder, so if yours is like mine, replace it with this, "C:\Program Files\Steam\SteamApps\common\SuperPower 2".Īnd thats it folks, thats modding in a nutshell, most mods do follow the same installation process, but if there are any other problems, please ask. Remember your Superpower 2 directory address? You'll need to replace the Target with that, and end it with -mod World-War-2, so if you have the same directory as me, it should look like this, "C:\Program Files\Steam\SteamApps\common\SuperPower 2\joshua.exe" -mod World-War-2 You'll get a list of words and number telling you about what the shortcut it, ignore everything on it EXCEPT Target and Start in bars. When in the World War 2 mod folder, right click on the World-War-2 shortcut and open the 'Properties' menu of what your Operating Systems version. If the error message does not however contain a browse option or no message appears altogether, there is another method for performing the step above. You should look for a Joshua.exe or Joshua file, click that as your target and the game should run. If you get an error message, it may give you the option to 'browse' for a target, if so try and find the SuperPower 2 folder again in the browse window. Open the shortcut, if you get an error message, like the target was not located please continue the tutorial, if the Superpower 2 game runs, stop reading, RIGHT NOW! Open the World War 2 folder, and you'll see, XML files, data folder, Read Me text and World-War-2 shortcut. Once you've found it, place the World War 2 folder in the MODS folder, DO NOT place in the SP2 folder or any other folder in there. Open the compressed file and place the folder on the desktop or anywhere you want to place it for now.įind your Superpower 2 MODS folder, mine is C:\Program Files\Steam\SteamApps\common\SuperPower 2\MODS.

When you download the World War 2 mod, you should get either a compressed file (Winrar or other types) or a folder called World War 2, if its just the folder, skip this step. So, lets install a mod! We'll take the World War 2 mod as an example. The main issue is where you store your files. Installing mods is a very easy progress once you understand how. So, I decided to dedicate an entire thread to the topic of Modding, a guide of sorts! Hello all, my names Rick Colemen, and I have noticed a few confused faces when it comes to modding Superpower 2.
